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Designing a Nativ - Character Design: Kya Dark Lineage

This was a character design exercise in which I tried to create a character that fit the setting and species of the Nativ race of the playstation 2 game: Kya Dark Lineage. There were various iterations that were experimented, with a notable focus on silhouettes.
It's also worth noting that we then had to take said character and make them as a 3D model, along with some background props to create an "example" scenario.

Reference of a Nativ (Kya concept art - not owned by me)

Reference of a Nativ (Kya concept art - not owned by me)

Possible body types (Kya concept art - not owned by me)

Possible body types (Kya concept art - not owned by me)

silhouettes of cenario and character

silhouettes of cenario and character

silhouettes of cenario and character

silhouettes of cenario and character

silhouettes of cenario and character

silhouettes of cenario and character

silhouettes of cenario and character

silhouettes of cenario and character

silhouettes of cenario and character

silhouettes of cenario and character

This was the one that stood out

This was the one that stood out

Color Palettes

Color Palettes

Finalized Character Design front view

Finalized Character Design front view

Finalized Character Design side view

Finalized Character Design side view

Character scaled to background elements

Character scaled to background elements

Reference drawing for 3D transition

Reference drawing for 3D transition

Progress of Design

Progress of Design

Background elements and reference pictures

Background elements and reference pictures

Final 3D render

Final 3D render